COMBAT PINBALL
Lead Developer
Unity Unity Multiplayer

COMBAT PINBALL was produced in Spring 2021 by my project partner Ethan Sutley and myself. It is an arena shooter featuring 2-4 player online multiplayer, where each player controls a pinball with guns used for both movement and attacking opponents.

Screenshot from COMBAT PINBALL depicting 3 pinballs in play (red, green, and blue) with mostly obscured pinball table artwork.Screenshot from COMBAT PINBALL depicting the red pinball with the table artwork behind it: a cowboy wearing a mask with a astronaut-style glass bubble helmet.Screenshot from COMBAT PINBALL depicting the game lobby screen.  The current mode is DEATHMATCH, and players area readying up.

I handled all of the programming for this project, including creating the custom client-server networking engine. I additionally produced the majority of the pinball arena assets, and handled lighting/VFX.

I also created a number of fake ‘promo-renders’ designed to be sort of like an ARG for our dev logs we hosted alongside the game.

A worn photograph of a crane hoisting pinball wire form ramps.A worn photograph of a COMBAT PINBALL 'SPACE HOWDY BOY' branded pinball toy.  It is a standard pinball in a branded clamshell plastic unit.A worn photograph of a large reflective steel ball resting in a garage. The image is stamped with 'TOP SECRET - PinCorp'.

Gameplay

In the COMBAT PINBALL arena, the goal is to ring out opponents by sending them down the DRAIN.

Each PINBALL is equipped with a two-piece arsenal: the BLAST shot, and the SPRAY shot. The recoil of the gunfire will propel the PINBALL in the opposite direction. Utilize this to traverse the arena. The BLAST shot has a heavy recoil that can be used to quickly change the PINBALL’s velocity. The SPRAY shot has a lower recoil that can be used to smoothly guide the PINBALL around the arena. Combine these two weapon types to master movement in the COMBAT PINBALL arena.

Each PINBALL is equipped with an ENERGY REGENERATION system. When a PINBALL is hit by an ENEMY BULLET, it depletes energy. If your PINBALL’s energy is completely emptied, the WEAPON SYSTEMS will shut down temporarily and the pilot will be at the mercy of the PHYSICS of PINBALL.

In the DEATHMATCH gamemode, all players have an infinite number of lives. Each player’s final ranking is determined by the number of times you have entered the DRAIN.

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© Nathan MacAdam, 2025