
FIGHT FRETLESS is a short arcade style beat-em-up me and my team members Ethan Sutley and Luke Mirman produced for the Florida Polytechnic Spring 2020 Respawn Game Jam. The player controls Rokko, a guitarist on their way to a battle-of-the-bands concert who must fight their opponent’s loving fans along the way. The game emulates an N64 art style with low poly models, low-resolution textures, and shaders/post-processing to emulate the N64s output resolution, anti-aliasing and texture sampling artifacts.






I handled all of the programming and gameplay implementation, as well as the shaders and N64-themed visual effects. This game was the first time I really dived into using behavior trees for AI, and I found the whole process really intriguing. It’s neat just how much behavior trees can accomplish and the additional modularity they bring in comparison to a finite state machine or the like.
I’m really happy with how this project turned out, especially for a game jam submission. There’s a couple things that could still use work; there’s some conflicts between the navmesh handling and the AI, and we had some issues with animations, but all in all I feel like the project was a big success and captured the vision we had when started working.
Gameplay
Play as guitarist Rokko and get to your gig on time! You’ll be pitted against your rival Metal’s groupies on the way! A gamepad is recommended to play.
- Use the Left Stick (WASD) to move
- A (Space) to jump
- B (LMB) for your attack
- Y (RMB) for your special attack